Futuregames

Futuregames – learn by doing, succeed by creating

Want to break into the games or tech industry?

Futuregames offers hands-on education in game development, tech, and leadership—preparing you for a career in some of the world’s most exciting and fast-growing fields. With multiple locations across Sweden, an international presence, and online programs, we connect talent with opportunity.

Designed for the industry, built for your future

The industry moves fast. So do we. Our programs evolve with emerging skill demands, combining structure, creativity, hands-on learning, and strong industry connections. You’ll work on real projects, using real tools, in a studio-like environment—developing both technical expertise and the collaboration skills employers look for.

Your pathway to a global industry

For over 20 years, Futuregames has been a launchpad for careers in game development, IT, UX, VR/AR/XR, web, leadership, and beyond. Our graduates work in top studios and tech companies worldwide, turning their passion into a profession. Through strong connections with industry professionals, mentors, and companies, we give you real opportunities to network, gain experience, and kick-start your career.

Join a thriving learning community

Futuregames is home to several hundred students in Sweden and online—and even more when including international students and our school in Warsaw. You’ll be part of a diverse and passionate community, learning alongside peers and industry experts in a creative and collaborative environment.

Beyond education – the future of learning

We don’t just follow industry trends—we help shape them. Futuregames actively participates in European collaboration projects focusing on serious games, circular skills, social entrepreneurship, and new ways of learning. By driving innovation, we ensure our programs stay relevant, inspiring, and connected to the industries of tomorrow.


www.futuregames.se


info@futuregames.se
Tel: +46(0)8 33 60 15

Reportage från Futuregames

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5 Questions for Full-Stack Developer Tsubasa Fujii

2025-02-06
Tsubasa Fujii, a former student of the Frontend Developer program, now works as a Full-Stack Developer. We asked Tsubasa five quick questions about how the program has impacted his career. What is your current workplace, and what is your role there? – I currently work as a Full-Stack Developer at Talking to Me. Talking to Me specializes in AI transformation and offers strategic services for organizational development. I started here as an intern. My first project was developing a digital human assistant, “Sally,” for Sahlgrenska Hospital. It was exciting to contribute to a tool that can communicate with people! What do you appreciate most about your work?  – It’s thrilling to be part of advancing technology and to contribute to innovative applications of AI. Our team is close-knit, which enables efficient collaboration and high agility in our work. From the beginning, I’ve had responsibilities that allow me to be directly involved and make a meaningful impact on the process. How has the Frontend Developer program been useful in your current role? – It’s hard to single out one specific course. At school, I learned a lot of the basics in both backend and frontend that I use in my work. We learned everything from vanilla HTML and JavaScript to React and TypeScript. The Sally project was initially written in vanilla JavaScript and HTML. One of my first tasks was to convert it to React and TypeScript, which I found exciting. React has been the most useful to me. – Although the program focused on frontend, it also covered backend, where I learned to build REST APIs, including database management. Over time, I discovered that I also enjoy backend development. Being able to work with both frontend and backend has been very educational, and it’s something I really value! What are the biggest challenges in your work? – There’s something new every day. Keeping up with current information is crucial, as new developments are constantly emerging, and there isn’t always a lot of information available online. So sometimes it takes a lot of trial and error to solve a problem. It’s challenging, but it’s also an interesting process. What challenges and opportunities do you see for your role in the future? – In the future, I foresee challenges with rapidly changing technologies and the continuous need to stay updated with the latest trends. Additionally, increasing demands for performance and security may create further challenges. – I see the opportunity to collaborate and communicate with other AI units to solve complex problems or offer more comprehensive services, which could open doors to new applications and innovations.
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“The world deserves better UX!”

2025-02-06
Viktor Andersson, a former student of the Experience Designer program, now holds a hybrid role in the gaming industry. We sat down with Viktor to learn more about his job, his education, and his thoughts on the future. Viktor currently works at King – New Games Studio. – I currently work at Vattenfall’s Customer & Sales division. I am part of the Business Innovation and Strategy unit, in the Agile and Project Management Team 1. My role is a combination of agile and sequential project management. In this capacity, I am responsible for leading strategic and complex projects across the Nordic region. This involves planning, organizing, and overseeing projects to ensure they deliver value and results aligned with the company’s strategic goals and customer needs. What does a typical day at your job look like? – Each morning, I start by catching up on all emails and messages. Then I attend morning meetings with the various teams I work with. After that, I plan upcoming research, analyze results from previous studies, or prepare findings for a team presentation. After lunch, there might be meetings on everything from workshops, kick-offs, and design syncs to global company meetings. The work is so diverse that every day can look different, both within my teams and through assisting with other projects in need of support. What do you appreciate most about your work?  – I’d say the social aspect is something I truly value, being a central figure in the team and working with everyone—stakeholders, designers, developers, artists, and more. Besides that, I get to work directly with users, whether through in-person or remote studies, allowing me to connect with all kinds of people. I also get to influence design decisions in the projects I work on by communicating users’ real experiences and identifying where there’s a mismatch with the intended design. It’s equally important to highlight what’s working well, so teams know what to focus on during sprints. How has the Experience Designer program been useful in your current role? –The program primarily gave me a foundation to understand what I wanted from it—what I wanted to do in the UX field and to comprehend the various roles under the “UX umbrella”. This way, I gained the tools to understand the industry I aimed for and how to acquire the knowledge needed to get there. Without the program, I wouldn’t have known where or what to focus on. What are the biggest challenges in your work?  – The biggest personal challenge for me has been improving my foresight and learning to structure it relative to the teams I work with, so I can juggle many tasks. I’m a naturally spontaneous person, so this has been something I’ve worked on a lot and continue to work on. What challenges do you foresee for your role in the future?  – I think AI is the biggest challenge, but it also means I have to keep up with developments. I think this is true for most tech professions. What I’ve learned so far is that AI is an incredible asset to our work, so I would say it’ll be challenging for those who choose not to use it. But for empathy—a big part of UX—AI is still inferior to humans! What new opportunities do you see for your role in the future?  – UX Research/Design is valuable no matter what it’s applied to, both in the digital and physical world. Everything offered, sold, or used always has an end-user. If it doesn’t consider the user, it’s almost always a poor product. UX is the bridge between design and the human experience, so it will always be relevant. Plus, if you decide to transition to another role, UX is a fantastic skill that can be applied anywhere. – The possibilities are endless—the world deserves better UX!

Futuregames Animator and VFX Artist

Futuregames

BECOME AN ANIMATOR & VFX ARTIST AT FUTUREGAMES

Join our animation & VFX program!

The Futuregames Animator and VFX Artist program equips you with the expertise to craft stunning animations and visual effects. With a strong emphasis on hands-on learning, you'll work with industry-standard tools and workflows, focusing on collaboration and project-based work. Guided by industry professionals, you'll hone both technical and creative skills while building valuable industry connections for your future career in animation and VFX.

Our program explores two core areas: Animation & VFX for film and live-action media, where you'll integrate CGI using techniques like green screen, rotoscoping, and compositing, and Game Animation & VFX, where you'll design visual effects for games, from immersive environmental elements like rain and fire to dynamic gameplay effects like magical spells and explosions. Mastering both disciplines will give you a versatile skill set, opening doors to careers in film, gaming, and beyond.

WHAT TO EXPECT

  • Industry-relevant courses tailored to meet the evolving needs of the games industry.
  • A hands-on approach – learn by doing through real projects.
  • Three intensive animation projects and one game project, where you collaborate across disciplines.
  • 30 weeks of LIA/internship, gaining real-world experience and industry connections.

INDUSTRY CONNECTIONS
At Futuregames, we believe collaboration is the key. You’ll engage with industry professionals through advisory boards, guest lectures, and mentorship, ensuring that you graduate with the skills and insights needed to thrive in the job market.

Meet the industry at TING
TING is what we like to call The Ultimate Student Recruitment Event, where you get the chance to present your work and connect with studios looking for their next programming talent.

Northern Sweden - A gaming hub with strong networks 
At our campuses in northern Sweden, you’ll be part of a growing game development ecosystem, supported by industry networks like Boden Game Camp and Arctic Game. With strong backing from local communities and game studios, the region is rapidly becoming a hotspot for game development—especially within the indie scene.

Wherever you study with us, you’ll gain hands-on experience and build strong industry connections, but here in the north, you’ll also be part of a close-knit community shaping the future of game development.

ANIMATION & GAME PROJECTS
Develop your skills through three intensive animation projects and one game project, collaborating with other disciplines to simulate real-world workflows. Learn directly from industry-experienced instructors and mentors while building a portfolio that showcases your expertise.

30 WEEKS OF INTERNSHIP (LIA)
Gain hands-on industry experience through LIA (Lärande i Arbete) – an extended internship where you apply your knowledge in a real studio setting. This is your opportunity to work alongside professionals, refine your skills, and take the next step toward your career in animation & VFX.

YOUR CAREER
Demand for the professional role can be found in:

  • TV
  • Advertising
  • Gaming industry
  • Industry
  • Film

ABOUT FUTUREGAMES
For almost 25 years, Futuregames has transformed passion for games into careers. Our hands-on, project-based learning equips students with the skills and experience needed to succeed in the games and tech industries. At Futuregames, you don’t just learn animation & VFX—you live it.

Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Kultur, media, design
Data & IT
Teknik & tillverkning
Satellitort
Boden

Futuregames Speldesigner - Stockholm

Futuregames

BECOME A GAME DESIGNER AT FUTUREGAMES

Join our game design program!

Whether it's level design, game design, system design, scripting, storytelling, quality assurance, or game production management that ignites your creativity and passion, this program will immerse you in the industry with credibility through hands-on development experience in game design.

WHAT TO EXPECT

  • Industry-relevant courses tailored to meet the evolving needs of the games industry.
  • A hands-on approach – learn by doing through real projects.
  • Four game projects where you collaborate across disciplines to develop games.
  • Specialization options: Choose between Advanced Level Design or Technical and System Design to sharpen your expertise.
  • 30 weeks of LIA/internship, gaining real-world experience and industry connections.


INDUSTRY CONNECTIONS

At Futuregames, we believe collaboration is the key. You’ll engage with industry professionals through advisory boards, guest lectures, and mentorship, ensuring that you graduate with the skills and insights needed to thrive in the job market.

Meet the industry at TING

TING is what we like to call The Ultimate Student Recruitment Event, where you get the chance to present your work and connect with studios looking for their next programming talent.

Northern Sweden - A gaming hub with strong networks 

At our campuses in northern Sweden, you’ll be part of a growing game development ecosystem, supported by industry networks like Boden Game Camp and Arctic Game. With strong backing from local communities and game studios, the region is rapidly becoming a hotspot for game development—especially within the indie scene.

Wherever you study with us, you’ll gain hands-on experience and build strong industry connections, but here in the north, you’ll also be part of a close-knit community shaping the future of game development.

GAME PROJECTS

Develop your skills through four intensive game projects, collaborating with other disciplines to simulate real-world workflows. Learn directly from industry-experienced instructors and mentors while building a portfolio that showcases your programming expertise.

30 WEEKS OF INTERNSHIP (LIA)

Gain hands-on industry experience through LIA (Lärande i Arbete) – an extended internship where you apply your knowledge in a real studio setting. This is your opportunity to work alongside professionals, refine your skills, and take the next step toward your career in game development.

YOUR CAREER

After graduation, you’ll be ready for roles such as:

  • Game Designer
  • Level Designer
  • Gameplay Designer
  • Narrative Design
  • Game Producer
  • Technical Designer
  • Quality Assurance
  • Game Project Management

ABOUT FUTUREGAMES
For almost 25 years, Futuregames has transformed passion for games into careers. Our hands-on, project-based learning equips students with the skills and experience needed to succeed in the games and tech industries. At Futuregames, you don’t just learn game design—you live it.

Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design

Futuregames Spelprogrammerare - Malmö

Futuregames

BECOME A GAME PROGRAMMER AT FUTUREGAMES
Join our game programming education led by dedicated instructors and alongside creative classmates. Whether your passion lies in gameplay functionality, physics, AI, or game development tools, this program will equip you with the skills and hands-on development experience needed to establish credibility within the video game programming industry.

ADDRESSING INDUSTRY DEMANDS - OUR GAME DEVELOPMENT SPECIALIZATIONS
At Futuregames, we continually strive to tailor our courses to meet the evolving requirements of the dynamic games industry. It's evident to everyone that the field of game development is becoming increasingly specialized. That's why we're excited to announce an updated format for our Game Artist, Game Designer, and Game Programmer programs, which includes an additional six months of specialized training. We are pleased to introduce the Game Artist Specialization program, now available in Malmö.

SPECIALIZATION SEMESTER
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career. 

30 WEEKS OF INTERNSHIP(LIA)As part of our program, you'll embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the game experiences of today and tomorrow.

Beyond honing your skills, your internship also opens doors to expanding your professional network, forging valuable relationships with potential future employers during your education.

YOUR CAREER
Examples of titles and professional roles for you after graduation include:

  • Game Programmer
  • Tools Programmer
  • Game Engine Programmer
  • AI Programmer
  • Game System Designer
Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design
Teknik & tillverkning
Studieort
Malmö kommun

Futuregames Spelprogrammerare - Stockholm

Futuregames

BECOME A GAME PROGRAMMER AT FUTUREGAMES

Join our game programming education led by dedicated instructors and alongside creative classmates. Whether your passion lies in gameplay functionality, physics, AI, or game development tools, this program will equip you with the skills and hands-on development experience needed to establish credibility within the video game programming industry.

ADDRESSING INDUSTRY DEMANDS - OUR GAME DEVELOPMENT SPECIALIZATIONS
At Futuregames, we continually strive to tailor our courses to meet the evolving requirements of the dynamic games industry. It's evident to everyone that the field of game development is becoming increasingly specialized. That's why we're excited to announce an updated format for our Game Artist, Game Designer, and Game Programmer programs, which includes an additional six months of specialized training.

SPECIALIZATION SEMESTER
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career. The Game Programmer Specialization is located in Stockholm, Malmö, Skellefteå and Boden.

30 WEEKS OF INTERNSHIP (LIA)
As part of our program, you'll embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the VFX experiences of today and tomorrow.

YOUR CAREER
Examples of titles and professional roles for you after graduation include:

- Gameplay Programmer
- Tools Programmer
- AI Programmer

Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design

Agile Project Manager

Futuregames

BLI AGILE PROJECT MANAGER HOS FUTUREGAMES

Sök vår Agile Project Management-utbildning!  

Vill du lära dig mer om agil projektledning och ta nästa steg i ditt ledarskap? Näringslivet behöver ledare som är redo att lyfta till nästa nivå. Med vår utbildning Agil Projektledare får du lära dig flexibelt och modernt ledarskap med agila metoder. Du utvecklar ditt ledarskap och får verktyg för att driva utveckling, förändring och affärsmannaskap!

VAD DU KAN FÖRVÄNTA DIG

  • Branschanpassade kurser utformade för att möta industrins föränderliga behov
  • En praktisk approach – lär dig genom att arbeta med riktiga projekt
  • Få värdefulla färdigheter genom att samarbeta med branschproffs, verkliga kunder och andra studerande.
  • 15 veckors LIA/praktik för att skaffa verklig erfarenhet och värdefulla branschkontakter.


NÄRA KONTAKT MED BRANSCHEN

Hos Futuregames tror vi att samarbete är nyckeln. Du får möta branschproffs genom ledningsgrupper, gästföreläsningar och mentorskap, allt för att du ska ta examen med de färdigheter och insikter som behövs för att lyckas på arbetsmarknaden.

PROJEKT
Varje kurs innehåller grupprojekt där studenter både samarbetar och testar på ledarskap. Detta ger praktisk erfarenhet av att arbeta i en agil miljö genom hela utbildningen.

LIA (LÄRANDE I ARBETE) HOS LEDANDE BRANSCHFÖRETAG
Som en del av utbildningen gör du praktik – LIA (Lärande i arbete). LIA:n fördjupar ditt lärande och du får värdefulla arbetserfarenheter. Vi samarbetar med en rad ledande företag i olika branscher.

DIN KARRIÄR

Efter examen är du redo för roller som:

  • Agile Project Manager
  • Agile Project Leader
  • Agile Coach
  • Scrum Master
  • Process Leader
  • Team Lead
  • QA Tester

I snart 25 år har Futuregames förvandlat passion till karriär. Våra praktiska och projektbaserade utbildningar ger studenter de färdigheter och den erfarenhet som krävs för att lyckas inom spel- och techindustrin. Hos Futuregames lär du dig inte bara att leda agilt – du lever och andas det.

Utbildningsstart
Höstterminen 2025
Höstterminen 2026
Utbildningsslut
Höstterminen 2026
Höstterminen 2027
Studietakt
100%
YH poäng
300 YH-poäng (ca. 1.5 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Ekonomi, admin, sälj