Futuregames

Futuregames

Futuregames bedriver YH-utbildningar samt fristående kurser inom områden som spel, tech, agil projektledning och hospitality.

Över 90 procent av våra examinerade studenter från yh-utbildningar jobbar idag i Sverige eller utomlands inom IT, webb, spel, projektledning och  mjukvarutestning

Skolans kontaktnät sträcker sig över flera hundra företag och inkluderar ett 50-tal yrkesverksamma lärare och föreläsare.

Futuregames utbildningar präglas av:

  • Learning by Doing. Learning by Reflection.
  • Agila utvecklingsmetoder. Hands on. No nonsense.
  • Yrkesverksamma föreläsare
  • Produktioner i skarpa projekt från rekryterande företag och organisationer
  • Personligt ledarskap, entreprenörskap och hållbar utveckling

Vi erbjuder utbildningsprogram och kurser i Stockholm, Umeå Boden, Skellefteå, Karlstad och Malmö.


www.futuregames.se


info@futuregames.se
Tel: +46(0)8 33 60 15

Reportage från Futuregames

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5 Questions for Full-Stack Developer Tsubasa Fujii

2025-02-06
Tsubasa Fujii, a former student of the Frontend Developer program, now works as a Full-Stack Developer. We asked Tsubasa five quick questions about how the program has impacted his career. What is your current workplace, and what is your role there? – I currently work as a Full-Stack Developer at Talking to Me. Talking to Me specializes in AI transformation and offers strategic services for organizational development. I started here as an intern. My first project was developing a digital human assistant, “Sally,” for Sahlgrenska Hospital. It was exciting to contribute to a tool that can communicate with people! What do you appreciate most about your work?  – It’s thrilling to be part of advancing technology and to contribute to innovative applications of AI. Our team is close-knit, which enables efficient collaboration and high agility in our work. From the beginning, I’ve had responsibilities that allow me to be directly involved and make a meaningful impact on the process. How has the Frontend Developer program been useful in your current role? – It’s hard to single out one specific course. At school, I learned a lot of the basics in both backend and frontend that I use in my work. We learned everything from vanilla HTML and JavaScript to React and TypeScript. The Sally project was initially written in vanilla JavaScript and HTML. One of my first tasks was to convert it to React and TypeScript, which I found exciting. React has been the most useful to me. – Although the program focused on frontend, it also covered backend, where I learned to build REST APIs, including database management. Over time, I discovered that I also enjoy backend development. Being able to work with both frontend and backend has been very educational, and it’s something I really value! What are the biggest challenges in your work? – There’s something new every day. Keeping up with current information is crucial, as new developments are constantly emerging, and there isn’t always a lot of information available online. So sometimes it takes a lot of trial and error to solve a problem. It’s challenging, but it’s also an interesting process. What challenges and opportunities do you see for your role in the future? – In the future, I foresee challenges with rapidly changing technologies and the continuous need to stay updated with the latest trends. Additionally, increasing demands for performance and security may create further challenges. – I see the opportunity to collaborate and communicate with other AI units to solve complex problems or offer more comprehensive services, which could open doors to new applications and innovations.
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“The world deserves better UX!”

2025-02-06
Viktor Andersson, a former student of the Experience Designer program, now holds a hybrid role in the gaming industry. We sat down with Viktor to learn more about his job, his education, and his thoughts on the future. Viktor currently works at King – New Games Studio. – I currently work at Vattenfall’s Customer & Sales division. I am part of the Business Innovation and Strategy unit, in the Agile and Project Management Team 1. My role is a combination of agile and sequential project management. In this capacity, I am responsible for leading strategic and complex projects across the Nordic region. This involves planning, organizing, and overseeing projects to ensure they deliver value and results aligned with the company’s strategic goals and customer needs. What does a typical day at your job look like? – Each morning, I start by catching up on all emails and messages. Then I attend morning meetings with the various teams I work with. After that, I plan upcoming research, analyze results from previous studies, or prepare findings for a team presentation. After lunch, there might be meetings on everything from workshops, kick-offs, and design syncs to global company meetings. The work is so diverse that every day can look different, both within my teams and through assisting with other projects in need of support. What do you appreciate most about your work?  – I’d say the social aspect is something I truly value, being a central figure in the team and working with everyone—stakeholders, designers, developers, artists, and more. Besides that, I get to work directly with users, whether through in-person or remote studies, allowing me to connect with all kinds of people. I also get to influence design decisions in the projects I work on by communicating users’ real experiences and identifying where there’s a mismatch with the intended design. It’s equally important to highlight what’s working well, so teams know what to focus on during sprints. How has the Experience Designer program been useful in your current role? –The program primarily gave me a foundation to understand what I wanted from it—what I wanted to do in the UX field and to comprehend the various roles under the “UX umbrella”. This way, I gained the tools to understand the industry I aimed for and how to acquire the knowledge needed to get there. Without the program, I wouldn’t have known where or what to focus on. What are the biggest challenges in your work?  – The biggest personal challenge for me has been improving my foresight and learning to structure it relative to the teams I work with, so I can juggle many tasks. I’m a naturally spontaneous person, so this has been something I’ve worked on a lot and continue to work on. What challenges do you foresee for your role in the future?  – I think AI is the biggest challenge, but it also means I have to keep up with developments. I think this is true for most tech professions. What I’ve learned so far is that AI is an incredible asset to our work, so I would say it’ll be challenging for those who choose not to use it. But for empathy—a big part of UX—AI is still inferior to humans! What new opportunities do you see for your role in the future?  – UX Research/Design is valuable no matter what it’s applied to, both in the digital and physical world. Everything offered, sold, or used always has an end-user. If it doesn’t consider the user, it’s almost always a poor product. UX is the bridge between design and the human experience, so it will always be relevant. Plus, if you decide to transition to another role, UX is a fantastic skill that can be applied anywhere. – The possibilities are endless—the world deserves better UX!

Futuregames Animator and VFX Artist

Futuregames

BECOME AN ANIMATOR & VFX ARTIST AT FUTUREGAMES

As an animator and VFX artist, you'll be in charge of crafting movements and visual effects for both two and three-dimensional graphics. Your skill set will encompass planning and executing animation projects from concept to the final product. VFX, short for 'visual effects,' has its roots primarily in the film industry, but modern VFX extends its reach to a broader industry dealing with 'special effects.' This encompasses everything from CGI (computer-generated graphics) and compositing (image processing) to motion capture (computer-processed motion recordings) and the various essential tools and software required for their creation. Typically, you'll specialize in one of these areas.

ANIMATOR & VFX ARTIST – MEETING INDUSTRY DEMAND
This education primarily paves the way to various employment opportunities, and it's worth noting that numerous animators and VFX artists are often self-employed. The demand for professionals in this field is substantial and can be observed across various sectors, including industry, film, television, advertising, and notably, the gaming industry in Sweden.

The animation and VFX industry, particularly within Sweden, boasts strong ties to the gaming sector. On one hand, many game companies in Sweden employ experts who focus solely on animation and VFX, while, on the other hand, animation and VFX companies frequently engage in collaborative efforts with game companies in various capacities.

30 WEEKS OF INTERNSHIP (LIA)
As part of this education, you will embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the VFX experiences of today and tomorrow.

Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Kultur, media, design
Data & IT
Teknik & tillverkning
Satellitort
Boden

Futuregames Speldesigner - Stockholm

Futuregames

BECOME A GAME DESIGNER AT FUTUREGAMES

Turn Your Love for Games into Your Dream Profession!
No matter if your passion lies in level design, gameplay design, system design, scripting, narrative design, quality assurance, or game production management, this program will equip you with the skills and hands-on experience needed to break into the industry with credibility.

ADDRESSING INDUSTRY DEMANDS - OUR GAME DEVELOPMENT SPECIALIZATIONS
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career.

SPECIALIZATION SEMESTER
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career.

30 WEEKS OF INTERNSHIP (LIA)
As part of our program, you'll embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the VFX experiences of today and tomorrow.

Beyond honing your skills, your internship also opens doors to expanding your professional network, forging valuable relationships with potential future employers during your education.

YOUR CAREER
Examples of titles and professional roles for you after graduation include:

  • Game Designer
  • Level Designer
  • Gameplay Designer
  • Narrative Design
  • Technical Designer
Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design

Futuregames Spelprogrammerare - Malmö

Futuregames

BECOME A GAME PROGRAMMER AT FUTUREGAMES
Join our game programming education led by dedicated instructors and alongside creative classmates. Whether your passion lies in gameplay functionality, physics, AI, or game development tools, this program will equip you with the skills and hands-on development experience needed to establish credibility within the video game programming industry.

ADDRESSING INDUSTRY DEMANDS - OUR GAME DEVELOPMENT SPECIALIZATIONS
At Futuregames, we continually strive to tailor our courses to meet the evolving requirements of the dynamic games industry. It's evident to everyone that the field of game development is becoming increasingly specialized. That's why we're excited to announce an updated format for our Game Artist, Game Designer, and Game Programmer programs, which includes an additional six months of specialized training. We are pleased to introduce the Game Artist Specialization program, now available in Malmö.

SPECIALIZATION SEMESTER
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career. 

30 WEEKS OF INTERNSHIP(LIA)As part of our program, you'll embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the game experiences of today and tomorrow.

Beyond honing your skills, your internship also opens doors to expanding your professional network, forging valuable relationships with potential future employers during your education.

YOUR CAREER
Examples of titles and professional roles for you after graduation include:

  • Game Programmer
  • Tools Programmer
  • Game Engine Programmer
  • AI Programmer
  • Game System Designer
Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design
Teknik & tillverkning
Studieort
Malmö kommun

Futuregames Spelprogrammerare - Stockholm

Futuregames

BECOME A GAME PROGRAMMER AT FUTUREGAMES

Join our game programming education led by dedicated instructors and alongside creative classmates. Whether your passion lies in gameplay functionality, physics, AI, or game development tools, this program will equip you with the skills and hands-on development experience needed to establish credibility within the video game programming industry.

ADDRESSING INDUSTRY DEMANDS - OUR GAME DEVELOPMENT SPECIALIZATIONS
At Futuregames, we continually strive to tailor our courses to meet the evolving requirements of the dynamic games industry. It's evident to everyone that the field of game development is becoming increasingly specialized. That's why we're excited to announce an updated format for our Game Artist, Game Designer, and Game Programmer programs, which includes an additional six months of specialized training.

SPECIALIZATION SEMESTER
In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their 30 weeks of internship (LIA). New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career. The Game Programmer Specialization is located in Stockholm, Malmö, Skellefteå and Boden.

30 WEEKS OF INTERNSHIP (LIA)
As part of our program, you'll embark on LIA (Lärande i Arbete), commonly known as an internship. This hands-on internship component plays a vital role in enhancing your learning and equipping you with the practical work experience needed to shape the VFX experiences of today and tomorrow.

YOUR CAREER
Examples of titles and professional roles for you after graduation include:

- Gameplay Programmer
- Tools Programmer
- AI Programmer

Utbildningsstart
Höstterminen 2025
Utbildningsslut
Vårterminen 2028
Studietakt
100%
YH poäng
550 YH-poäng (ca. 2.8 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Kultur, media, design

Agile Project Manager

Futuregames

Det nya näringslivet behöver nya ledare!

Vill du ta nästa steg i ditt ledarskap? Näringslivet söker ledare som är redo att kliva upp till nästa nivå. Genom denna utbildning kommer du att utvecklas och få verktygen för att hantera utveckling, förändring och affärsmässighet!

  • Studera i Stockholm
  • 1,5 år (3 terminer)
  • 15 veckor LIA (lärande i arbete)

Agila metoder & ledarskap

Utbildningen ger dig en solid kompetensgrund inom agila metoder och planbaserad projektledning. Du lär dig att leda projekt, team och utveckling. Dessutom får du förmågan att leda workshops, både digitalt och fysiskt. Du blir den som driver processerna på din framtida arbetsplats! Under utbildningen arbetar du kontinuerligt i team med relevanta case, där deltagarna turas om att vara ledare för teamet. Många av våra studenter har tidigare erfarenhet från arbetslivet, ofta i ledande befattningar, och tar med sig dessa erfarenheter för att utvecklas i sitt ledarskap.

Stark efterfrågan på Agil kompetens

Efterfrågan på flexibelt och modernt ledarskap på en föränderlig arbetsmarknad växer ständigt. Den här utbildningen möter arbetslivets rekryteringsbehov och ger den kompetensprofil du behöver för att utvecklas i en spännande och dynamisk ledarroll. Våra föreläsare är några av sina branschers mest kunniga inom agil metodik, SCRUM, affärsutveckling, ledarskap och projektmodeller. 

LIA (lärande i arbete) hos ledande branschföretag

Som en del av utbildningen gör du praktik – LIA (Lärande i arbete). LIA:n fördjupar ditt lärande och du får värdefulla arbetserfarenheter. Vi samarbetar med en rad ledande företag i olika branscher.

Vad arbetar du som efter utbildningen?

Yrkesrollen är under stark frammarsch och behövs inte bara inom IT, utan även hos andra branscher och inom offentlig verksamhet. Exempel på titlar och yrkesroller för dig efter examen är;

  • Agile Project Manager
  • Agile Project Leader
  • Agile Coach
  • Scrum Master
  • Process Leader
  • Team Lead
  • QA Tester
Utbildningsstart
Höstterminen 2025
Höstterminen 2026
Utbildningsslut
Höstterminen 2026
Höstterminen 2027
Studietakt
100%
YH poäng
300 YH-poäng (ca. 1.5 år)
Ansökan öppnar
Öppen för ansökan
Ansökan stänger
2025-05-12
Branscher
Data & IT
Ekonomi, admin, sälj